Here, just read this takeaway: “Both options provide unique opportunities to let the players interact with the Haitians, but I feel that there are several reasons why Haitian people should be represented as an actual player in the game. First, the Haitians are a very resilient group of people and many took actions to “self-recover” from the earthquake requiring little to no help from the relief community. Next, the Haitians did have a voice and they provided feedback in a number of ways. While this could be demonstrated through the use of an input card I think it would be better to have the players interacting with each other, as opposed to just interacting with a card.”
Sounds fascinating, right?
— Funny that, looks like the Navy is using games as a way to model the future.
— At my long-form blog, I examine what we can learn about covert action from how it’s modeled in games.