"We are a global superpower with global interests – the vast majority of them are not in Syria, and the ones that involve it are not necessarily served by expending U.S. resources to win the Syrian civil war for the rebels. Heck, the vast majority of them within CENTCOM’s AOR are not Syria. Trying to cavalierly run a massive proxy war with a very limited amount of personnel is inadvisable and irresponsible."
— Trombly dismantles another case for intervention in Syria, this one asking why not send in the CIA? The answer, it turns our, is ALL THE REASONS.
"While not exactly states, the player-created organizations are large and exert some serious control. They’re also grouped as “corporations” for the smaller ones, and “alliances” for the linkages between them. There’s real money at stake in the game: a player once ran an in-game bank and then left with everything, netting him about $170,000 in real money. In this world, then, it’s not surprising that less-than-honest means of striking at enemies have seen a renaissance."
— At my long-form blog, I examine what we can learn about covert action from how it’s modeled in games.